This 'games in progress' section will contain the rules to current games. To start us off, below are images of game prototypes whose rules and components are near to completion. Some of these games will be easy to print and play with few other components required: Quick Tennis, Quick Baseball, Quick Grand Prix and Quick Cricket . Others may require a bit more foraging for components:
Voodoo Pirate & Deck the Halls
- all titles are working titles.
In the next section are '18 card' versions of Quick Tennis, Quick Baseball, Quick Grand Prix and Quick Cricket.
I enjoyed the challenge of the restriction though for solo play for the grand Prix and cricket games I had to create an expansion. They are also a work in progress.

Two players compete to score the highest number of runs over a number of innings. A mixture of card play and 'calls' (e.g. "leave") combine to create many of the situtions in baseball. A base hit is achieved by matching the the boarder colour(s) of the pitcher's card. The colour will determine the outcome.

Choose your team of two cars and race around the world's circuits drafting cards before each race. To win you must decide when to take risk and when to play safe. Race order can change dramatically in an instant. The game includes.

Move your opponent around the court depleting their options before hit the shot they cannot return. Through a combination of card play and calls (eg. "lob") you will aim to hit that winning shot.

Take it in turns to bat and bowl over a number of agreed overs (anything from T20 to Test matches. Keep your eye on the flight and the pitch of the ball and be mindful of the type of bowler when selecting your shots.
Voodoo Pirate
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